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During this year’s Game Developers Conference, Epic Games unveiled its new in-house tool, Procedural Content Generation (PCG), within Unreal Engine 5, sparking discussions and inspiring new ...
This tech is essentially a procedural generation plugin for the Unreal and Unity game engines which allows developers to interactively and visually create "detailed and expansive" 3D worlds.
Unreal Engine 5.2 showcases a in procedural generation, a state-of-the-art feature that automates the placement and arrangement of environmental elements in gaming scenarios.
In order to summon a satisfying first-person city filled with winding alleys and surprising traps, the studio's six developers have become genies of procedural generation.
Procedural Content Generation Unreal Engine 5.4 takes procedural content generation to new heights, empowering developers to create vast, dynamic worlds with unprecedented efficiency.
Procedural generation has been in vogue recently, thanks to titles like Minecraft and Starfield, but few know it was also used in the earliest games.