Practical ways to plan study time, sustain attention, check comprehension, and strengthen memory—so effort leads to more ...
Technological change has reshaped job markets for centuries. But the benefits have not always been widely shared. As AI and ...
What can you create? We all have an artistic side, a part of us that wants to turn a canvas into a painting or a pile of clay ...
We do what we believe we can do. Boost your resolutions with four research-based strategies to develop creative confidence ...
Digital ecoliteracy, the ability to access, critically evaluate, and apply environmental information through digital platforms, is increasingly recognized as a critical competency for addressing ...
Design and technology’s practical and creative skills should see it revived in the school curriculum
Matt McLain received funding from the Department for Education to draft the current subject content for GCSE and A Level design and technology. He is also a trustee for the Design and Technology ...
What if the secret to a younger mind isn’t in meditation or memory games but in how often you let yourself create for fun? We all want to stay sharp as we move through life. I’ve written a lot about ...
Creative thinking is a core skill that is set to become even more critical by 2030. Auckland is home to 50 per cent of New Zealand’s creative workforce and earlier this year, the Te Puna Creative Hub ...
Researchers have developed a method to calculate whether someone’s brain is aging faster or slower than their chronological age suggests. The technique, called a “brain clock,” works similarly to how ...
Adam Stone writes on technology trends from Annapolis, Md., with a focus on government IT, military and first-responder technologies. At the University of Utah, all students, faculty and staff have ...
What if your AI assistant could do more than just answer questions? Imagine it crafting custom reports from raw data, automating tedious workflows, or even generating stunning visuals for your next ...
Creative industries add around £125bn to the UK economy and employ 2.4m people. Video games alone generate nearly £8bn in UK consumer spending. Students still lack the digital and creative skills ...
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