Set against the backdrop of an invasion on Argent D’Nur, the Doom Slayer must work to stop the hordes of Hell from capturing an artifact of great power — one that would tip the scales in Hell’s favour ...
All products featured here are independently selected by our editors and writers. If you buy something through links on our site, Mashable may earn an affiliate commission. Several decades have passed ...
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
The Slayer has returned in Doom: The Dark Ages, ready to take on the forces of hell once again, this time with a medieval twist. The third entry in id Software's reboot trilogy is another fantastic ...
Anthony Taormina is an original member of the Game Rant team, having been part of the publication for 15 years. He coordinates content for all facets of the site and manages its social media, PR, and ...
Yes, there will be demons to kill, double-barrel shotguns to wield, and a generous amount of ripping and tearing, but there’s something else at play. Almost 10 years after the 2016 reboot ...
id Software's Doom reboot may not have been big on story, but Doom: The Dark Ages is going all out to be cinematic, and its new story trailer crams in a host of plot points. Hardcore fans will be ...
TL;DR: DOOM: The Dark Ages, a prequel to DOOM Eternal, offers a fresh "stand and fight" combat style with medieval dark fantasy elements. The game emphasizes story, exploration, and customization, ...
When Doom (2016) came around and rebooted the series for the second time, players were treated to one hell of a good time. It was a game with gore, driven by a heavy as hell metal soundtrack, and a ...
If you’re here, then it’s likely you’ve run into the three mysterious, spectral wolf statues that are found in the battlefield during DOOM: The Dark Ages’ The Siege Part 1 (Chapter 6). Fortunately, ...
The Path Tracing or Full Ray Tracing in DOOM: The Dark Ages ensures that it covers everything from shadows to reflections and global illumination. This is then paired with DLSS 4's new AI model for ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.