When developing an open-world game, it can be hard to keep the pace of a story up. For some, the story isn’t as important as the full experience itself. For example, The Legend of Zelda: Breath of the ...
My commute is 47 minutes each way. I know this because I timed it obsessively during the first week at my current job, trying to figure out exactly how much Final Fantasy VII I could play on the train ...